The grunt work is done! Now we are on to making FSMR awesome. The next steps we will be taking will be to make the game as Zero Mission-ish as possible. This will require me to change all of the beam sprites and and modify the HUD. After that, it will be on to level design.
We also are planning a demo for FSMR which I hope to release sometime next month. The demo will take place on a set of chozo ruins. Much like in AM2R's tech demo you will not need all of the powerups to complete it. There will be terms of winning like defeating a boss. That is enough for now.
See you next post!