I've been doing a LOT of work on FSMR lately due to some unexpected circumstances.  Our engine programmer, AlexR, gave me his updated MZM engine.  At first I tried to combine it with my older engine but failed, so then I had to start working with that engine and change all the sprites and edit the programming.  Since it did not have the charge beam implimented yet, I had to spend a week trying to make one and failing, redoing it ,failing, and finally doing it right.  Also, we recived a new set of graphics for the beams and subscreen from a contributor on MHQ known as BPac21.  I still haven't finished putting those in the engine yet.
I've also released a test room to a couple of my cohorts on the M:FM forums.  They gave me some very good advice on things to change, plus one found a glitch (ouch).  I have fixed most of these things (if I can) and added some new things to the engine for another test in the near future.  If you are interested in beta testing, E-mail me a request at inferno343@gmail.com.
Sunday, April 11, 2010
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