I'll start by adressing the "music" part of the title, so here it goes. We recently aquired a new composer named BlackSword on Kenji's Deviant-Art profile. He agreed to help as composer for FSMR, so I asked if he would make some custom music for FSMR's upcoming tech-demo. A week or so later he came back with 4 epic pieces for our demo (no hints on what for you yet...). Also, at about the same time' one of our old composers returned and with Zyborggian came some of the pieces he remixed for use in FSMR. They also were awesome and will be used throughout the remake.
Still on the topic of music, I've been working with external files and the like. This way when one downloads FSMR the game does not take eons to load. I made a breakthrough with external music files. I decided to make a sound called "sndAnymusic". Then in the create event of an object I told it to replace the new sound with my chosen .mp3 file. Then I played the game and there it was: external music files.
On the topic of "more", I released another test area to my team members. This contained all of the beam combinations to be used in FSMR. More helpful advice was given by our numerous testers (which reminds me of how popular this remake has grown on metroid forums across the net) and I have proceded to make some corrections and additions, including the implimentation of map screens (yay). Expect some screenshots in the next post!
Tuesday, April 20, 2010
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