Welcome to Project FSMR's Blog! Here we are dedicated to remaking the popular Super NES game Super Metroid in Metroid Zero Mission style. Check weekly for updates, progress and downloads.

Sunday, May 2, 2010

Ceres Space Colony

Sorry for the period of dormancy, readers, but you can now expect me to be more active on the forums I participate in and to make more daily progress on FSMR.  Well, with that out of the way, on to the topic of today's post:

I was up last night and this morning working on editing the Ceres rooms that Kenji gave me over on MFM.  They needed to be resized and changed slightly so that the fit the map template and so that Samus could jump over certain obstacles.  I also put some work into making an appropriate map screen and added the boss icons to the map and mini-map.  After adding gradients and so forth to the areas, while aligning the backgrounds, I got a pretty pleasing "spooky" effect.  Here are a few screenshots demonstrating what I have done:
running down the first hallway on the station

oooh, Ridly really was messy with those researchers' guts

the completed mapscreen for ceres

I hope to get more done soon so keep checking the blog for more info and screenshots!


  1. This is turning out fantastic!

  2. keep it going!! I can't wait to see the result.

  3. a good idea is when this is done redo the map and physics and create the First Super Metroid Redesign Remake

  4. This post is seriously look appealing. I think posts like this, which utilize your vast gaming experience, will help gamer,I just finish Metroid other M & want to say love this game. I collected this from at PIJ, its really great. http://bit.ly/METROIDOtherM